Hi there, Alvina’s here!
This semester is my first time joining the Emergent Game Group as one of its 2D artist/3D modeller. I dare to say that it’s the best decision I made for this semester. I re-discover my interest in 2D painting. I learned a lot of tips and tricks to make a good 3D model. I meet a lot of new friends. And did I mention that there’s a lot of cool stuff happening at the lab?:)
I spent the first half of the semester modelling some stuff for Ellis Island game. During the latter half, I did some UV mapping and texturing for 2 of the Mermaid models: the Merbaby and the Eel. While working on those models, I learned the hard way on how UV mapping could be something really challenging. I manage to get by with capturing UV map based on camera with my Ellis model. However, I need to get myself used to the other modes of capturing UV maps when I worked on the models for Mermaid, especially with the Eel model. I spent at least 2 hours playing around with the UV capture tools for each of the models, something that I hope I could improve in the future. Aside from that, I also getting a dip into model rigging and some magical tricks to overcome texture stitches, something ugly that must be avoided at all cost. On the texturing side, I spent most of my time experimenting with color blend and shading, especially when working on the Merbaby.
Although I believe my works can’t be compared to the pros out there yet, I can’t stressed enough how I learned a lot from spending my time working on the assets for EGG’s projects this semester. The semester is ending, but I’ll be sticking around with EGG on fall as well. I’ll be looking forward to see everybody and to learn something new next semester!