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Concept Art


You may find some examples of the Mermaid concept art in this page. Some concept art is transferred into 3D models, while some are in progress.

Type: Concept Art
Name: Giant Anemone Field
by: Katie Fletcher
Concept art for the giant anemone field in Mermaids.
Type: Concept Art
Name: Seagrape Forest
by: Katie Fletcher
The seagrape forest turns the idea of a forest on its head - literally. The plants grow downward, into the water column, from a root mass formed by bouyant bulbs that float near the surface. The inversion of the how the space is filled makes it unique, from the lighting effects and the chiaroscuro, to the relative openess at the floor level that contrasts with the desnse foliage higher up. The seagrape forest can support a variety of possible player behavior, from gathering and farming of vegitation and the glowing fruits, to hide-and-go-seek, to hunting for animals that live in the biome.
Type: Concept Art
Name: Mermaids Culture
by: Tanla Bilir
A place where Mermaids culture meets human culture. Human buildings are more rigid while Mermaids buildings are more curvy and organic. You may easily catch that Mermaids buildings are based on the sea creatures like shells.