Game Controls
Game controls works under three primary categories: key commands, /commands (forward-slash commands), and gestures.
Key Commands
- W, A, S, D, and the arrow keys: Moves the Mermaid. Pressing W or UP gives you a speed boost. You can hold the key down to sustain speed, or tap rapidly to build up speed.
- B: Opens up the inventory. Think "B" for backpack.
- R: Actives the gesturing system. The R key needs to be held down for as long as you make the gesture.
- CTRL-H: Displays collision volumes. Press again to show collision volume for the player, and press again to go back to normal.
- ENTER: Activates the in-game text messaging. This moves a caret to the chat window and allows you to type. You can press ESC to get out of the text messaging.
/(Forward-Slash)Commands
- /target 0: Clears the selection, if the player has targeted an object.
- /spawn a CREATURENAME: Spawns different creatures. CREATURENAME denotes the name of a type of mob. Valid entries are "Shark", "Snook", "Yellowfish", and a few others. All of these commands are case sensitive.
- /createitem ITEMNAME: Creates an item in the player's inventory. Current valid options are "FishWand" and "FloraWand."
Social System Commands
- /creategroup
- /add
- /join
- /remove
- /viewgroups
- /demote
- /promote
- /setParent
- /createSpire
- /addGroupEffect
- /removeGroupEffect
Gestures
Gesture commands are executed by holding down the R key, moving the mouse around (without dragging it), and then releasing the R key. The gestures work depending on what type of wand the player has in hand, and what shape is made in the gesture.
FloraWand
- Drawing a circle (clockwise, starting from the top) creates a coral where the player is located. This command creates a coral on the exact location of the player, so it is possible to get corals that are floating above the sea-floor.
- Drawing a star (5 pointed star, starting from lower-left corner, then to top, then to lower right, then to leftmost, then to rightmost, then to lower-left), creates a targeted coral to bloom, and become colorful.
FishWand
- If the player executes any one of the following commands, while targeting a fish, the targeted fish begins to follow the player around.
- Horizontal line (left to right), spawns a Yellowfish.
- J shape (from tall part of J, down to curve to the left and then up), spawns a Snook.
- Arrow (from left, horizontally to the right, and then sharply to the upper left), spawns a Shark.